
Obviously a map doesn't need to pass every check to be used but I do spend a lot of time making new maps and analyzing them so that when I play I have the most fun with them. Look for cool terrain features like big hills and deep valleys or large lakes Look for weird terraforming anomalies (like the ocean being much higher elevation than the rest of the map) Look for decent sized ocean, at least one Look at relative position of the Lizahrd Temple


Look at the depth, size, and sprawl of the dungeon (larger ones preferred) No Crimson or Corrupted Biomes spawning in the Jungle or Snow Biomes, or at least only on the edges of them

So this is something I've began doing, while I do play with multiple maps for different purposes, I always found certain things annoying about the random terrain generation, so I tend to create a lot of maps then open up a map viewer (TerraMap) and look for specific things:
